
“Seeing Through Computers; Education in a Culture of Simulation” by Sherry Turkle was written at the turn of the century in 2002. It discusses the two definitions of transparency and what they mean to the two generations of computer users in the world. Turkle explains that the older generation, people over 30, sees transparency as an ability to “open the hood” and poke around. In other words to know how a computer does what it is. To the younger generation who grew up with computers, transparency just means being able to use it correctly. Sherry also speaks about organizations such as MassCUE, which consists of computer using educators, which want to teach students the Logo programming language because they believe it’s a very important skill to know. The educators are part of the over 30-age group which can be known as the culture of rules. The students live their lives based on video game simulations, which do not teach them real life scenarios.
Turkle’s argument is an interesting one. She is a professor at MIT and obviously she group up loving numbers and learning how to work new technology, I can see why she would be one of the people who side with the rules. My argument though as a new resident in the generation of simulation is why should I care how my computer works as long as it can work? Do I ever need to fix it or open the hood and poke around? I do not. I can call someone to do that for me and fix it. In today’s society we have experts in those fields who get paid to do that. I can understand hands on people wanting to know and understand the technology they use but for the most part I don’t see a need. We relay on computers now a day, there is no need for me to understand how it does what it does, as long as it makes my life easier.
Simulations are defined as a “representation of the operation or features of one process or system through the use of another.” What do simulations do for us? They make collecting data and figuring out consequences and possible outcomes easy. They are less expensive than doing the real thing, for example a flight simulator. If you crash in a simulation, no harm no foul. If you’re practice on a real plane and crash there are devastating consequences both financially and physically. Why the older generation does not accept these is beyond me? They are programmed to be if not 100% accurate as close as possible. There is no reason people should be in simulation denial. Simulations are not a destructive force but a tool for education. Nowadays we learn from computers if we can’t trust them then we cannot trust most of the computer driven technology is our society.



